graphics
i've always had fun painting and drawing, often involving (geometric) patterns or comics. i'm still honing my skills, but i've learned a lot over the past years, especially from art courses i attended (and which i still attend). nowadays i create most of my art using my wacom cintiq pro and clip studio paint. i haven't created a lot of vector graphics since i cancelled my adobe subscription at the end of 2025 but i've been using inkscape+affinity and they work well for me.
owly crow
i love video games and i've had my own tiny indie game studio, owly crow, with nursey for a few years now. we released one game in 2023 and have been developing a second one since then (and before then, tbh). as we're just two people, making a game takes a long time. while we do the world-building together, i'm responsible for the visual and narrative elements. nursey does the technical implementation.


logo design + iconography
i attended a ui course in 2021 and that honestly changed my life. while i had looked into digital tools before i wasn't really proficient with anything and this course provided me with a lot of technical knowledge that i'm still very grateful for. these skills also allowed me to do some logo design and icon work for a few projects, such as mixpal, somnolence, mnt. and of course, i could now design logos for my music and game projects as well.

comics + drawings
most of my drawings originate on paper. i then scan them to colorised them digitally. the collection of drawings below is a bit older, starting in 2017 until 2020. i still like them a lot.


commissions + prints
some of my drawings were commissions, some i sent to magazines after i saw a call for submissions. my work got printed by transcodiert, queerdinx, and mnt. another got published on the queer outspoken project's site.

web apps
i never got to make a real web app but in the ui course i mentioned earlier, i made a lot of designs that i still like.
